Contents
1.Bermuda: Tier A Landing Zones
Pochinok (center): Highest loot density on Bermuda. Expect 3-5 squads every game. Land only if your squad is confident in early fights. Mars Electric: Lower traffic, excellent loot. Great for squads who want to gear up before late-game aggression. Bimasakti Strip: Moderate loot, surrounded by multiple buildings for cover advantage during early zone approach.
2.Bermuda: Safe Loot Zones
Sentosa: Small, quiet, south of the map. Low contention, strong early loot for 1โ2 squads. Graveyard: Underrated loot density, typically only 1 other squad. Great rotation path toward central zones. Mill: Medium loot, open surroundings to spot incoming threats early. Best for rotation-focused squads who prefer to fight after zone 2.
3.Kalahari: Tier A Landing Zones
The Graveyard: Dense loot in close quarters โ urban combat environment. Familiarity with the building layouts is essential. City Center: High loot, high traffic. Similar to Pochinok โ aggressive squads thrive. Power Plant: Moderate-high loot with defensive terrain positions excellent for mid-game setup.
4.Glider Pathing for Fast Drops
The glider activates at 30m height. To reach a far zone from the plane path: dive at 45ยฐ angle until you hit 100m altitude, then glide horizontally. You can cover up to 600m of ground distance from a single parachute activation. Hotspot landing timing: aim to touch down 2โ3 seconds before enemies to grab any gun before direct confrontation. Practice glider angle control in training mode โ small optimizations compound over many games.
